I figured out a way to play rules-light games (like Fiasco) online, with only sweat equity, and with it as easy as possible on players (who don’t even need to know the rules going in). Here’s how I did it, and why.
Category: roleplaying games
Talking to characters is harder than just pressing A.
I was asked if I’d like a house rule; this is the one I think is needed.
They weren’t happy about the example characters, and I couldn’t understand why. “Look,” they said. “Look at the backstory.”
Then, finally, I saw what upset them.